While engine and library updates were first made and tweaked in a test environment, they’re now deployed and quantifiably benefiting our iPad development. We reserve these sorts of updates for times when they’re needed. Porting ROBLOX to iPad was such a time. When you’ve created a large-scale, PC- and Mac-compatible platform using various engines and libraries – some of ROBLOX’s most crucial are OGRE (graphics engine), Boost (C++ library), RakNet (network engine), XCode (Mac IDE) – upgrading any of them has the potential to break something, somewhere down the line. ![]() ![]() Engineering tasks move from one end to the other on this living wall of sticky notes Setting the stage: engine and library upgrades with David York
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